Her web also slows your movements, meaning you’ll need to focus on attacking the web sacks generating the threads to free yourself. These wells recharge after each use, and the Rejected Daughter occasionally blankets the field in her webbing to make fountains inaccessible. The only way to purify these areas – and yourself should you become poisoned – is to drink from one of three fountains. The Rejected Daughter loves using venom-based attacks to poison players, such as spraying the arena with hazardous green zones. She’ll even spin her whole body to bounce around the stage like a grotesque buzzsaw. The Rejected Daughter is an eight-legged terror that disembowels players with her twin scythe-like arms. You can watch an entire battle against The Rotting Crown in the video above. But I found more and more windows of opportunity with each attempt, and The Rotting Crown makes for a fitting addition to the existing pantheon of foes. Like the bosses in the main game, this boss forces players to juggle a lot and can feel overwhelming at first. The key to the fight became managing the small fry, monitoring bell cooldowns while also taking big shots at the man in the chair when I could. The Rotting Crown lobs waves of energy orbs and unleashes arena-wide pattern-based assaults. These minions are immune to your attacks the only way to eradicate them is by striking two large bells situated on opposite sides of the arena for a cool element of environmental interaction. These shambling corpses primarily serve as a distraction, but they’ll unleash a small, damaging blast if you get too close. As a former monarch, the Rotting Crown appropriately summons zombified minions to do his bidding. This decaying mass of royal flesh loves swinging a long-reaching ax that shaves off a huge chunk of health if you’re on the wrong end of its blade.
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